

Nobody is arguing that they want games with acheivements replaced with an app where they automatically get achievements (which would obviously never get approved, although Collapse! is pretty close to that, so it's a pretty irrelevant example). You're missing the point entirely and then deeming it "irrational". I enjoy earning Xbox achievements: achievements add replay value, challenge skill, and provide a fun point of comparison with friends. No downloading will only serve to undermine the platform, you need to recognize that there is more to the game than just xbox achievements and you can do both, keep applying pressure on MS while supporting devs who are releasing good games without xbox achievements at the moment Well geuss what pal, right now WP is a drop in the bucket when it comes to the market, and people that need xbox achievements are a drop in that drop. I've proposed a more moderate response, but you would rather have a boycott because "that's how the market works". "No one else should judge them for what games they do or do not dowload" - By that notion no one should judge developers for what games they do or don't release with the xbox tag, yet here you are in every game article. If you're really on a crusade, boycott both, but that would require leaving WP and that's not as convinieint is it? When all people are trying to show you is that it's not about the devs it's about MS. Every game article you post the exact same stuff over and over again and when someone contradicts you, you say they are applying their subjective standards and are judging you.
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My arugment is that people should download whatever games they want" - you are actively trying to get people not to download games because they don't have xbox acheivements, trying to boycott non xbox tagged games. "My arguemnt isn't about punishing anyone. Here's an idea, design an app where you earn xbox achievements by clicking a button, then certify it, then you can get xbox achievements while you get xbox achievements.

That's irrational and makes your argument moot. So essentially you don't need games, you just need xbox achievements. "So your argument is moot" "You're imposing your subjective standards of evaluation" - What you are essentially saying is that you value the game premise/context less than xbox achievement. My argument is that people should download whatever games they want and no one else should judge them for what games they do or do not download.

My argument isn't about punishing anyone. And for the Xbox aficionados niche, if they reward developers by downloading games without achievements-that is, games they are not interested in-that will in no way encourage the developer to make their next game Xbox integrated. If the market is large enough, they will capitulate. If one of those platforms has a niche market of gamers that require them to add in certain features, then they will do so if they want that market. Developers will make games for whichever platform has enough users to justify making the game. You're imposing your subjective standards of evaluation onto other people and declaring them "backwards" if they don't agree with your standards. Who are you to judge? Besides, if Xbox achievements are what floats your boat, then a game with xbox achievements is automatically better than a game without one, so your argument is moot.
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If you’re excited about the idea of hanging out with GLaDOS again, you’ll be able to do so very soon: Bridge Constructor Portal is coming to PC, iOS, and Android on December 20th, with a console version slated for early next year." that means you place more value on a crappy game with xbox achievements over a great game without them." It’s not the first time Aperture Labs has invaded another game - there’s also a digital Portal-themed pinball title - but it might be the most clever. “ Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS,” the studio explains. The new spinoff will take that core concept in a slightly different direction. The original Bridge Constructor first launched back in 2013, and it tasks players with, well, designing bridges. Today, indie studio Headup Games announced a surprise standalone spinoff of its Bridge Constructor series, which will take place in the Portal universe.
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It’s been more than six years since the sequel to mind-bending puzzle adventure Portal launched, but the series is finally back… sort of.
